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>>>  Command & Conquer: Termination Epic Mod - by Master Overmind of Borg

How to Install:

Extract the mod in Documents and Settings/UserName/My Documents/Command & Conquer 3 Tiberium Wars/Mods. Insert the disk for autorun to start. Goto Game Browser --> Mods --> Termination and click launch game.

Download:

 Click HERE to download the mod from a permanent location.

Version 2.5.436 changes:

>> Technical mod info and fixes:
> Fixed original bug: Nod Black Hand auto-damage
> Supports low detail textures
> Fixed old beta 0.9.nnn Nod Crane bug
> Fixed Nod Campaign Terrorist vs. Wall bug
> Fixed GDI AI crash bug
> Fixed wall price balance
> Fixed SW and T3 Power drain balance
> Fixed GDI bunker repair bug
> Fixed Nod called Carryall showing pips
> AI can attack walls
> Fixed Rocket Squads Range finder bug

>> New units:
> GDI Tiberium Truck
> Nod EMP Truck
> Alien Mutant

>> New Structures:
> Alien Mutant Factory
> Alien Lightning Spike
> GDI Bunker
> GDI Emergency Resource Extractor
> Nod Artillery
> Nod EMP Control Center

>> New Powers:
> Alien Stormrider Armada
> Alien Planetary Aramda
> Alien Lightning Storm
> Nod Stealth Task Force
> Nod Beam Task Force
> Nod Venom Air Group

>> New Superweapons:
> Ultimate Superweapon: Liquid Tiberium Bomb

>> Start Units:
> Aliens Start with 4 Veteran Seeker Tanks
> GDI Starts with 3 Veteran Predator Tanks
> Nod Starts with 4 Veteran Scorpion Tanks

>> New Powers Specs:
> Alien Stormrider Armada calls 9 Stormriders
> Alien Stormrider Armada costs $15000
> Alien Stormrider Armada requires Gravity Stabilizer
> Alien Planetary Aramda calls 3 P.A.C.s
> Alien Planetary Aramda costs $9000
> Alien Planetary Aramda requires Signal Transmitter
> Alien Lightning Storm costs $3000
> Alien Lightning Storm requires Signal Transmitter
> Alien Lightning Storm lasts 60 seconds
> Nod Stealth Task Force calls 4 Stealth Tanks
> Nod Stealth Task Force costs $6000
> Nod Stealth Task Force requires Secret Shrine
> Nod Stealth Task Force units are L1 Veteran
> Nod Beam Task Force calls 3 Beam Cannons
> Nod Beam Task Force costs $3000
> Nod Beam Task Force requires War Factory
> Nod Beam Task Force Units are L2 Veteran
> Nod Venom Air Group calls 12 Venoms
> Nod Venom Air Group costs $12000
> Nod Venom Air Group requires War Factory
> Nod Venom Air Group Units are Veteran

>> General GFx changes:
X Modified camera settings to allow more zoom (not working - map dependent)
> Modified stealth settings for the units to be more visible while stealth
> More tracks now visible (slightly higher GFx requirements)
> Improved visual particle and field particle quality
> Increased maxx quantity of particles and field particles

>> Directional Armor Changes:
> General Tanks: Side Armor - 125% damage
> General Tanks: Rear Armor - 150% damage
> General FVs: Side Armor - 150% damage
> General FVs: Rear Armor - 125% damage
> General Air Units Side Armor - 100% damage
> General Air Units Rear Armor - 200% damage
> General Rig Side Armor - 125% damage
> General Rig Back Armor - 125% damage
> Alien Seeker Tank Side Armor - 112% damage
> Alien Seeker Tank Rear Armor - 125% damage
> Alien Corrupter Side Armor - 100% damage
> Alien Corrupter Rear Armor - 150% damage
> Alien Tripod Side Armor - 100% damage
> Alien Tripod Rear Armor - 100% damage
> Alien Mothership Side Armor - 100% damage
> Alien Mothership Rear Armor - 100% damage
> Alien Stormrider Side Armor - 100% damage
> Alien Stormrider Rear Armor - 100% damage
> GDI APC Side Armor - 125% damage
> GDI APC Rear Armor - 125% damage
> GDI Juggernaught Side Armor - 112% damage
> GDI Juggernaught Rear Armor - 125% damage
> Nod Bike Side Armor - 175% damage
> Nod Bike Rear Armor - 125% damage
> Nod Avatar Side Armor - 112% damage
> Nod Avatar Rear Armor - 125% damage
> Nod Beam Cannon Side Armor - 112% damage
> Nod Beam Cannon Rear Armor - 112% damage
> Nod Flame Tank Side Armor - 135% damage
> Nod Flame Tank Rear Armor - 135% damage
> Nod Scorpion Tank with dozer blades Front Armor - 75% damage
> Nod Stealth Tank Side Armor - 112% damage
> Nod Stealth Tank Rear Armor - 112% damage
> Nod Venom Rear Armor - 125% damage
> Nod Vertigo Bomber Rear Armor - 150% damage

>> General additions and modifications:
> Added more colors (remoevd details - there will be separate description when the colors will be added)
> Added walls for all 3 factions
> Walls costs $100 / Hub
> Wall segments drain $20 / Segment
> Wall hub build time is 2s
> Added shroud
> Changed speed production while very low on power to slower
> AI Easy SP damage is 50%
> AI Hard SP damage is 125%
> Radar Jam duration +12.7%
> Fog respawn rate decreased to 10%
> Veteran L1, Veteran L2 and Elite (aka veteran, elite and hero) units are now more powerful
> Max selectable $ value for multiplayer is now $50k
> Tiberium consumption rate decreased to 50% (T fields will last 2 times longer)
> Tiberium / harvester transport reduced to 66.67%
> Blue Tiberium / harvester transport reduced to 50%
> Base defense Turrets promote

>> General structure and tech tree additions and changes:
> ConYards now cost $3000 like they suppose to
> You need battlelabs to build MCVs
> Radar moved to Radar Facilities, from not ConYard, to be actual radars
> War factories now require Barracks
> All Cranes require Radars
> All AI Turrets require Barracks
> All AT Turrets require War Factories
> Players can only build two cranes
> Structures auto-repair / regenerate 25% faster
> Power Plants give build radius of 100
> GDI Space Command Uplink has Spy Satellite
> GDI Space Command Uplink costs $3500

>> General structure changes and additions:
> ConYards HP +20%
> Cranes can now build everything again
> Power Plants are blanced as follows: Alien: 20+20, GDI: 15+25, Nod: 25+15
> Alien Portal cost is now $500 (same as the other two barracks)
> Alien Power Plant costs $500
> Alien Power Plant upgrade costs $500
> Alien Mutant Factory costs $1000
> Alien Mutant Factory can create mutants
> Alien Mutant Factory requires Portal
> GDI Power Plant costs $400
> GDI Power Plant upgrade costs $600
> GDI Tiberium Silo can hold 5000 resource units
> GDI Emergency Resource Extractor has a buildlimit of 1
> GDI Emergency Resource Extractor costs $1500
> Nod Power Plant costs $600
> Nod Power Plant upgrade costs $400
> Nod Stealath Generator now cloaks itself too but costs $1200 and consumes more power
> Mod Tiberium Silo can hold 5000 resource units
> Nod EMP Control Center
> Nod EMP Control Center costs $2500
> Nod EMP Control Center fires an EMP
> Nod EMP Control Center requires Operations Center
> Capturable EMP CC is now repairable
> Capturable Tiberium Spike is now repairable
> Capturable Mutant Hovel is now repairable
> Capturable Expansion Point is now repairable

>> Base defenses changes and additions:
> Alien Buzzer Hive costs $750
> Alien Buzzer Hive Range +6%
> Alien AT Turret costs $1500
> Alien AT Turret damage +44%
> Alien AA Turret costs $1000
> Alien AA Turret damage +16.66%
> Alien Tesla Column costs $2500
> Alien Tesla Column HP is now 8000
> Alien Lightning Spike costs $1000
> Alien Lightning Spike does not require power
> Alien Lightning Spike requires Drone Platform or Foundry
> Alien Lightning Spike damage +13%
> GDI AI Turret costs $750
> GDI AI Turret damage +25%
> GDI AI Turret Range +3%
> GDI AT Turret costs $1500
> GDI AT Turret damage +30%
> GDI AA Turret costs $1000
> GDI AA Turret damage +16.66%
> GDI Sonic Cannon costs $2500
> GDI Sonic Cannon HP is now 8000
> GDI Battlebase costs $3000
> GDI Battlebase HP +100%
> GDI Battlebase Turrets damage +20%
> GDI Bunker costs $1000
> GDI Bunker can hold 4 squads
> GDI Bunker does not require power
> GDI Bunker can also be build by Crane
> GDI Bunker requires ConYard/Crane
> Nod AI Turret costs $750
> Nod AI Turret damage +50%
> Nod AI Turret Range +3%
> Nod AT Turret costs $1500
> Nod AT Turret damage +43%
> Nod AA Turret costs $1000
> Nod AA Turret damage +16.66%
> Nod Prism Tower costs $2500
> Nod Prism Tower HP is now 8000
> Nod Prism Tower damage +25%
> Nod Prism Tower range is slightly higher (+6%)
> Nod Prism Tower does 116% damage when overpowered
> Nod Prism Tower range 116% when overpowered
> Nod Prism Tower RoF 116% when overpowered
> Nod Prism Tower can be overpowered by a maximum of 3 units.
> Nod Prism Tower can resist EMP if overpowered
> Mod Artillery Costs $3000
> Nod Artillery does not require power
> Nod Artillery requires Battlelab
> Nod Artillery has a build limit of 2

>> Side specific units changes:
> Neutral Mutants damage +66.67%
> Neutral Mutants burst +1
> Neutral Mutants cost $1000
> Neutral Viceroid damage +40%
> Neutral Viceroid HP +200%
> Alien Stormrider costs $1600
> Alien Stormrider AA damage +20%
> Alien Stormrider AG damage +50%
> Alien Corrupter damage +20%
> Alien Seeker build speed -20%
> Alien Devourer costs $1500
> Alien Devourer damage +10%
> Alien Devourer upgraded damage +6.25%
> Alien Devourer upgraded damage duration +150%
> Alien Tripod costs #3500
> Alien Tripod damage +20%
> Alien Gun Walker build speed -20%
> Alien Gun Walker damage +10%
> Alien Gun Walker cost -12.7%
> Alien Strom back when Harvester dies
> Alien Harvester death Strom duration -50%
> Alien Devastator Range +10%
> Alien Explorer requires Alien Control Center
> GDI Harvester damage +14.3%
> GDI Commando costs $2500
> GDI Commando damage +29.66%
> GDI Commando range +8%
> GDI Mammoth Tank costs $3500
> GDI Mammoth Tank HP +20%
> GDI Mammoth Tank damage +20%
> GDI Mammoth Tank upgraded damage +20%
> GDI Predator Tank costs $1200
> GDI Predator Tank build speed -20%
> GDI Predator Tank upgraded damage +5%
> GDI Predator Tank HP -3%
> GDI Pitbull costs $800
> GDI Pitbull build speed -20%
> GDI Zone Trooper costs $1600
> GDI Juggernaut costs $2500
> GDI Juggernaut HP +20%
> GDI Juggernaut Damage +10%
> GDI Juggernaut Range +7.7%
> GDI Juggernaut Bombard damage +50%
> GDI Sniper RoF +25%
> GDI Sniper Range +5%
> GDI Grenade Damage +20%
> GDI Tiberium Truck costs $1100
> GDI Tiberium Truck has 1000HP
> GDI Tiberium Truck fires Tiberium Beam
> GDI Tiberium Truck explodes when killed
> GDI APC Mine damage +25%
> GDI Rig costs $3000
> GDI Rig HP +40%
> GDI Strike Orca Missile speed +100%
> GDI Strike Orca damage +9.1%
> GDI Strike Orca Burst -1
> GDI Orca costs $1250
> GDI Orca has infinite ammo
> GDI Orca fires AT Cannon
> GDI Surveyor requires GDI Command Post
> GDI Rifle Soldiers Range +25%
> GDI Rocket Soldiers Range -15%
> GDI Commando Range +13.33%
> GDI Grenadier Range +20%
> Nod Commando costs $2500
> Nod Commando damage +29.66%
> Nod Commando range +8%
> Nod Commando has EMP burst
> Nod Avatar can fire while moving
> Nod Avatar costs $2500
> Nod Avatar damage +50%
> Nod Scorpion Tank costs $900
> Nod Scorpion Tank build speed -20%
> Nod Scorpion Tank damage +20%
> Nod Scorpion Tank upgraded damage +5%
> Nod Attack Bike HP +10%
> Nod Attack Bike build speed -20%
> Nod Shadow HP +33%
> Nod Shadow Pistols are now dual
> Nod Armageddon Bomber HP +20%
> Nod Beam Cannon range +11%
> Nod Stealth Tank HP +6.25%
> Nod Stealth Tank burst +1
> Nod Venom costs $1000
> Nod Venom HP +10%
> Nod Venom damage +30%
> Nod Venom upgraded damage +25%
> Nod Buggy burst +1
> Nod Fanatic damage +25%
> Nod Fanatic costs $750
> Nod EMP Truck costs $1500
> Nod EMP Truck has anti-infantry turret
> Nod EMP Truck has 500HP
> Nod EMP Truck explodes when destroyed
> Nod EMP Truck EM Pulse range -38.5%
> Nod Mine damage +20%
> Nod Bike HP +20%
> Nod Confessor damage +150%
> Nod Confessor HP +25%
> Nod Emissary requires Nod Operations Center
> Nod Flame Tank Range +25%
> Nod Avatar Flamethrower range +25%
> Nod Rifle Soldiers Range +30%
> Nod Confessor Range +30%
> Nod Rocket Soldiers Range -15%
> Nod Commando Range +13.33%
> Nod Blackhand Range +20%

>> Power changes:
> GDI Ariborne costs $2100
> GDI Airborne drops 3 Veteran Rocketmen Squads
> GDI Airborne drops 3 Veteran Riflemen Squads
> GDI Bloodhounds costs $4500
> GDI Airborne drops 3 Veteran Pitbulls
> GDI Airborne drops 3 Veteran APCs
> Nod EMP Upgrade cost +50%
> Nod Dozer Blades cost 50%
> Nod Cloaking cost -20%
> Nod Seed Tiberium now seedes Blue Tiberium
> Nod Seed Tiberium now seeds +40% Tiberium

>> Superweapons changes:
> GDI Ion Cannon damage +31%
> GDI Ion Cannon charge time: 10m
> Nod Nuke range +33%
> Nod Nuke charge time: 10m
> Alien Rift Generator damage +25%
> Alien Rift Generator range +12.7%
> Alien Rift Generator charge time: 10m
> Liquid Tiberium Bomb requires Alien Signal Transmitter
> Liquid Tiberium Bomb requires Alien Technology Assembler
> Liquid Tiberium Bomb requires GDI Space Command Uplink
> Liquid Tiberium Bomb requires GDI Tech Center
> Liquid Tiberium Bomb requires NOD Tech Assembly Plant
> Liquid Tiberium Bomb requires NOD Nod Tiberium Chemical Plant
> Liquid Tiberium Bomb reload time: 15m
> Liquid Tiberium Bomb does absolute damage

>> Upgrades changes:
> GDI Railgun upgrade costs $4000
> Nod Laser Capacitors upgrade costs $4000
> Nod Tiberium Infusion costs $1000
> Alien Shields upgrade costs $4000

>> Unit Promotion System:

> Level 1 Veterancy:

> Damage = 112%

> Health = 112%

> Rate of Fire = 125%

> Level 2 Veterancy:

> Damage = 125%

> Health = 125%

> Rate of Fire = 150%

> Level 3 Veterancy:

> Damage = 150%

> Health = 150%

> Rate of Fire = 200%


>> Colors:
> Black
> Red
> Blood Red
> Orange
> Gold
> Borg Yellow
> Yellow
> Lime
> Green
> Shadow Green
> Sky Green
> Cyan
> Sky Blue
> Blue
> Type-R Purple
> Type-B Purple

>> Crates
> General Crates:
> Resource Crate - adds $2500
> SpySat Crate - reveals map
> Regeneration Crate - heals
> Promotion crate - units level-up
> A-MCV Crate - gives Alien MCV
> G-MCV Crate - gives GDI MCV
> N-MCV Crate - gives Nod MVC
> A-Miner - gives an Alien harvester
> G-Miner - gives a GDI harvester
> N-Miner - gives a Nod harvester
> Units Crates:
> Alien Seeker Tank
> Alien Stormrider Fighter
> Alien P.A.C. Ship
> Alien Tripod Walker
> GDI Predator Tank
> GDI Zone Trooper Squad
> GDI Pitbull
> GDI Mammoth
> Nod Beam Cannon
> Nod Scorpion Tank
> Nod Stealth Tank
> Nod Avatar Walker
> Special Crates:
> Stormbringer - creates an Ion Storm (player's side)
> Singularity - creates a Singularity
> PetShop - creates 4 Viceroids (player's side)

>> Known Bugs:
> New structures deploy sound does not work
> GDI Tiberium Truck beam FX does not show

Note:

The lines marked 'x' are not yet implemented or not functional; the ones marked '?' are untested and the ones marked '>' are implemented and working.

 

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